pixel shader 像素着色器
- small stalls that depend on how fast the pixel shader is at rendering one texture patch.
少量延迟,延迟长度取决于像素着色器渲染一个纹理块的速度。 - Another advantage of the pixel shader is that it has access to textures, whereas the vertex shader does not.
另一个优势是在像素着色器,它已获得的纹理,顶点着色器,而没有。 - The main process is as follows. The particles are handled in the same manner as in the 2D technique until they reach the pixel shader.
主要的过程如下所示,粒子像2D技术那样被处理直到他们用上像素着色器。
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