常量输入 [
cháng liàng shū rù]
constant input
- 由于从纹理单元中提取数据比较耗时,所以尽量用插值数据或常量来存储输入数据。
Shaders often utilize interpolated values and constant parameters instead of texture memory for majority of inputs, thus graphics applications are more likely to perform many instructions per-texture fetch.
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